Blog
Designing Fuseki Forge Go
When I started Fuseki Forge Go, my goal was to design a tool that treated the ancient game of Go with the same respect modern chess apps give to their players. Most Go apps feel cluttered, visually noisy, or stuck in desktop paradigms. I wanted to blend the meditative pace of the game with a crisp, …
Automating QA Workflows
During my time at GASCADE I was confronted with reams of hazardous substance documentation that had to be updated every time regulations shifted. The team did heroic manual work, but the process took days and inevitably introduced errors. Rather than mandate a new tool, I focused on augmenting the …
What Rapid Prototyping …
I spent my game design studies prototyping relentlessly. The habit stuck with me, and today I still start projects with tiny experiments rather than grand roadmaps. Rapid prototyping is my favourite way to learn because it compresses the feedback loop between idea and insight.