Hi, my name is

Alexander.

I build things for people

A passionate software developer. I tend to make use of modern technologies to build things that look great, feel fantastic, and function correctly.

About Me

I’m a software engineer with professional experience in Java and Spring. I enjoy building things from the front end all the way to the backend, and I care about making technology approachable and enjoyable to use.

Right now, I’m working on releasing a modern Go/Weiqi app that focuses on great usability—something I feel is missing from the current options out there. For this project, I’m using Xcode, Swift, SwiftUI, and Supabase.

I also love experimenting with reinforcement learning, especially training agents in virtual environments like video games. Exploring the intersection of technology, learning, and play is something that excites me every day.

Here are a few technologies I've been working with recently:
  • Java / Spring Boot
  • Swift / SwiftUI
  • Supabase
  • Python / RL / Pytorch
  • PHP / Symfony
  • Deno

Experience

Full-Stack Developer - NTT DATA
2021 - 2025

Successfully implemented and integrated IT solutions for major clients in the telecommunications and automotive sectors, specializing in agile full-stack software development and quality assurance.

  • Developed and maintained full-stack applications (Vue.js, TypeScript, Java, Spring Boot, PostgreSQL)
  • Led agile feature implementation in SCRUM, directly incorporating user feedback
  • Built and optimized REST APIs (OpenAPI, MuleSoft Anypoint Platform) for customer data and CRM integration
  • Migrated and modernized backend systems (Ant to Maven, Java 8 to 11, SVN to Git, CI/CD pipelines)
  • Ensured quality assurance for CRM, billing, and sub-ledger systems, including systematic error analysis and end-to-end testing
  • Collaborated closely with customers and specialist departments to enhance usability, efficiency, and maintainability of platforms
Internship: Gameplay Programmer - Mad Hat Assembly UG
04/2018 - 10/2018

Developed and integrated new gameplay mechanics and user interfaces for engaging experiences using Unity and Android SDK.

  • Designed and programmed user-friendly interfaces (UI/UX)
  • Managed publishing and maintenance in Google Play Store
  • Conducted comprehensive tests and debugging
Working Student: Quality Assurance - GASCADE Gastransport
07/2015 - 07/2017
Updated hazardous substance documentation to new ISO standards and created automated workflow forms in Excel using Visual Basic.

Education

2015 - 2019
Bachelor of Science in Game Design
Mediadesign Hochschule für Design und Informatik

Emphasis on programming and computer science.

  • Practical training in game development focusing on C# and C++ in Unity
  • Development of gameplay mechanics and system-level programming
  • Regular collaboration in interdisciplinary teams to develop innovative concepts

Projects

Fuseki Forge Go
Swift SwiftUI Supabase
Fuseki Forge Go
A modern Go/Weiqi app focused on usability and a clean, intuitive experience—unlike most existing options on the market. Built from the ground up for both beginners and enthusiasts, Fuseki Forge Go aims to make learning and playing Go accessible and enjoyable. - Built with Swift, SwiftUI, and Supabase - Features a sleek, user-friendly interface - Designed for mobile devices with a focus on modern UX - Includes tools for learning, reviewing, and playing Go

Get in Touch

My inbox is always open. Whether you have a question or just want to say hi, I’ll try my best to get back to you!